"Students who made their own game demonstrated significantly deeper engagement in their learning, demonstrating strategies using system analysis, decision making, and troubleshooting."
- Vos, van der Meijden, and Denessen (2011)
"...digital game making enacted through “production pedagogy” can leverage dynamic learning opportunities… Production pedagogies are premised on the view that people learn best, and most deeply, through designing “networked” cultural artefacts that have use, value, and that matter to their makers… Addressing the pressing crisis of student disengagement today, we argue that production pedagogy can enable learners to re engage with and drive their own learning, both within and beyond formal educational spaces."
- Learning Through Game Design: A Production Pedagogy Kurt Thumlert, Suzanne de Castell and Jennifer Jenson (2018)
“Compelling evidence that project-based learning is an effective strategy for all students, outperforming traditional curricula not only for high achieving students, but across grade levels and racial and socioeconomic groups”
- Edutopia, 2014
Learning happens when something is relevant and meaningful to the learner.
Learning complex technology helps students build confidence and prepares them for real world challenges and career success.
Many teachers need access to complex technologies and more confidence teaching them.
Designing and creating video games is an excellent way to practice and develop Thinking, Communication & Social-Emotional core competencies.
The process of designing and creating Video Games is a dynamic learning opportunity that extends beyond just STEM skills and can be used to teach and engage students from all ages and interests.
UME Academy’s curriculum has been vetted and approved by school districts across North America. Our project-based approach ensures a variety of student driven outcomes that can be celebrated individually.